The summer drought of games continues, but I managed to finally dive into a backlog of PSN games, and got a chance to try out a multiplayer beta of a future game release!
Resistance 3: Multiplayer Closed Beta – Since this one isn’t open yet, and I would be breaking rules that could get me booted from PSN, I won’t divulge details at this time, but I will say this: During the time I was able to find others to play (small player field + matchmaking problems), it was a fun arcade shooter romp, but I still am looking forward more-so to the single-player campaign. The single-player campaign seems to have re-invented itself, in a good way; combining the good aspects of the first 2 games of the series, and adding an “Instagram” filter that works. Back to the multiplayer, I don’t see it pulling me away from BF3 once it releases, unless I have a hankering for some Move + Nav control action. (Which R3 will support, but BF3 or MW3 will not) Here’s the E3 trailer for the campaign: http://www.youtube.com/watch?v=LGkEkU6ioUM And here’s the cool live-action teaser: http://www.youtube.com/watch?v=lbkXTSs3bvU
Braid – Imagine if, while playing Mario, you could redo a failed jump; instead of having to redo an entire level after that failed jump… Braid gives you the ability to “rewind” the jump. However, it isn’t quite that simple. The game may start off that way, but it quickly tests it in a way, in which you wish you never had it! Braid is a thinking man’s game if there ever was one. Limbo had puzzles that caused me to wrack my brain, until figuring out a solution through trial and error, but Limbo never changed the rules; Braid destroyed my brain by changing the rules with every “Room”. Think you have the trick figure out? The next room will break all preconceived ideas of how the game mechanics work.
It’s only mildly difficult to complete each room (once you figure out the trick), but to acquire ALL of the puzzle pieces in the rooms, is a trial in perseverance. Available on PSN, Xbox Live, and Steam. Check out a trailer at: http://www.braid-game.com/
PixelJunk Shooter 2 – The sequel to one of my favorite PSN games. Shooter 2 ramps up the difficulty with longer levels, and just plain trickier levels. Being (literally) in the belly of the beast, levels play out quite differently than the first game; with new enemies and environmental challenges. This isn’t necessarily a bad thing, but it does make it feel like an entirely new game, instead of a sequel. I haven’t delved too deep into it yet, so I’ll leave you with a link to a trailer: http://www.youtube.com/watch?v=uFcOambDSV0
Auditorium was first born as an iPad game, and for good reason. It’s relatively simple to control, by simply placing (and re-sizing) arrows that direct streams of colored light towards “collector boxes” if you will. As the correct colored light hits each box, it begins to play a piece of music. Once you have correctly pointed all the different colors in the right direction (tougher than it sounds), you have effectively created a song. You can then listen to this song for as long as you want, and move to the next song with the press of a button, when you are ready. To be honest, it’s really more of an interactive music visualizer, than a full-on game; which may be its charm. Instead of sitting around, listening to music; why not play with it and piece it together yourself…
Being a port of an iPad game that used finger input, they made sure the PS3 version could be controlled with the use of a Move controller, for a similarly natural movement. It’s not the best Move implementation, but it works. (It seems to require more movement at the edges of the screen, than the center, which can throw you off.) If you don’t have a Move setup, don’t worry; it can still be played with the good ole DualShock3. Here’s a quick trailer that doesn’t quite do it justice: http://www.youtube.com/watch?v=94HWhQnQo5s